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Virtual Reality
Virtual Reality

An experience no other format can show

We build VR for training and sales where a real demonstration is expensive, dangerous or impossible.

WHO IT IS FOR
Early stage

A VR idea with no job to do

VR looks like a strong brand tool, but it is unclear which business problem it will solve and how to measure the result.

Growth stage

Training is costly and risky

Staff training needs expensive equipment, a production stop or work in dangerous conditions.

Scale stage

The product is hard to show

Complex equipment, property or a production site cannot be shown live to every customer, and photos and video miss the scale.

WHAT IS INCLUDED
Business problem, success metrics and a platform for the audience
A VR scenario and an interaction prototype
3D models and environments for your product or site
An app for standalone VR headsets and for PC VR
Analytics: user actions, mistakes and time to complete
Testing with real users and performance optimization
Deployment onto your team's devices
PROCESS

From request to result

[ 01 ]free · 30 min

Clarity Session

We check whether VR will justify the cost. You leave with a decision on whether to start. No sales pitch.

[ 02 ]14 business days

Concept and prototype

Scenario, platform choice and a prototype of the key interaction. You get a timeline and an estimate for the full version.

[ 03 ]depends on scope

Development

3D, logic and analytics. Regular builds for headset testing, so changes go in while they are still timely.

[ 04 ]ongoing, monthly cycle

Launch and growth

Deployment on devices, usage data and scenario updates based on the results.

Frequently asked questions

and answers

How is VR different from AR?+

VR immerses a person in a virtual environment through a headset and separates them from the real world. AR adds digital objects on top of real surroundings through a phone or glasses. VR fits training and simulations that need full immersion. AR fits try-on, instructions and showing a product in a real space.

Will VR training pay for itself?+

It depends on what ordinary training costs. VR pays off where real training needs expensive equipment, a production stop, travel or risk to people. If it can be done as video or a regular workshop, VR is an unnecessary cost. We calculate this before the start.

Which devices are required?+

It depends on the job and the audience. Standalone headsets are simpler and need no computer. PC VR gives better graphics for complex scenes. We choose the platform at concept stage, based on where and by whom the app will be used.

Can we use our 3D models or drawings?+

Yes, and that often speeds the work. We adapt CAD models and drawings for VR: simpler geometry and optimized textures, so the scene runs smoothly on a headset.

THE FINAL STEP TOWARD A SYSTEM

Ready to turn growth
into predictability?

Start with a free 30-minute Clarity Session.