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Someone took one step and disappeared. A discount does not build a habit. You need a rule that makes the next step worth taking.

We build game rules into a campaign or a product. This is not game development and not a quiz for leads.
Someone took one step and disappeared. A discount does not build a habit. You need a rule that makes the next step worth taking.
Points are awarded, yet the target action does not happen more often. You need a mechanic with a clear aim, not a points table.
Contests, points and levels live apart. You need shared rules and a way to see whether people play by them.
[ 01 ]free · 30 minWe look at which action should repeat and why a discount or a contest is not enough. You leave with a focus for the rules. No sales pitch.
[ 02 ]14 working daysThe aim, points or levels, the path and how it is measured. The result is an agreed set of rules before launch.
[ 03 ]after approvalWe give the mechanic brief to the team that will run it and answer questions about the rules.
and answers
No. We do not build a game as its own product here. A quiz where someone answers in order to become a lead is a different service. Gamification puts rules inside a campaign or an existing product so a repeat action changes.
It depends. The rules can live in a campaign, on the site or in a program you already have. A new app is not a condition for starting.
No. If a program already exists, we look at why points do not change behavior and write rules for the target action. We do not invent the discount model.
No. People's behavior cannot be guaranteed. We guarantee agreed rules, a clear target action and a way to see whether people play by those rules.
Start with a free 30-minute Clarity Session.
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Author: GVSPACE

Author: Vasyl Horaichuk

Author: GVSPACE